This week I learned in Maya lighting and texturing, how to get materials and objects to react to light and shadows/shading and rendering. This leaf (from what I can remember) was created by using a nurbs plane and inserting three images of the leaf (including one for bump mapping) where the colour and transparency is in the attribute layer. And then ticking the box in attribute editor called chromatic abberation. Obviously there is a lot more to it than that, but I was simply learning and still need to learn. And that is what I can remember at the moment off by heart! But overall I feel I did well and am very much getting the hang of Maya now, and will go over this again to really make it sink in. :)
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